On April 15, 2026, Tencent open-sourced HY-World 2.0, a multi-modal world model framework that can reconstruct, generate, and simulate 3D worlds from text, images, or video. Unlike video-based world models that produce flat, non-editable pixel sequences, HY-World 2.0 outputs real 3D assets — meshes, Gaussian splattings, and point clouds — that can be directly imported into game engines like Unity, Unreal Engine, and Blender.
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Key points
- Tencent open-sourced HY-World 2.0 on April 15, 2026; it outputs real 3D assets — meshes, Gaussian splattings and point clouds — directly importable into engines like Unity, Unreal Engine and Blender.
- HY-World 2.0 is the first open-source state-of-the-art 3D world model, and Tencent says its results are comparable to closed-source systems like World Labs’ Marble.
- The framework runs a four-stage pipeline: HY-Pano 2.0 generates 360-degree panoramas, WorldNav plans camera trajectories, WorldStereo 2.0 expands panoramas into navigable 3D worlds, and WorldMirror 2.0 reconstructs geometry.
- WorldStereo 2.0 cuts rotation error to 0.492° from 0.762° in v1 and translation error to 0.968m from 1.245m, and it scores an F1 of 41.43 on Tanks-and-Temples and 51.27 on MipNeRF360.
- Tencent has released the technical report plus WorldMirror 2.0 inference code and model weights, with full world generation inference code, HY-Pano 2.0 weights, WorldNav code and WorldStereo 2.0 weights still to come.

What Is HY-World 2.0?
HY-World 2.0 is the first open-source state-of-the-art 3D world model, delivering results that Tencent says are comparable to closed-source systems like World Labs’ Marble. The framework accepts diverse inputs — a text prompt, a single photograph, multi-view images, or video — and transforms them into navigable, editable 3D scenes.
The system consists of a four-stage pipeline:
- HY-Pano 2.0 — generates 360-degree panoramas from text or images
- WorldNav — plans camera trajectories through the generated scene
- WorldStereo 2.0 — expands panoramas into full navigable 3D worlds
- WorldMirror 2.0 — a unified feed-forward model (~1.2 billion parameters) that simultaneously predicts depth maps, surface normals, camera parameters, 3D point clouds, and 3DGS attributes in a single forward pass

Why 3D Assets Instead of Video?
Previous world models like Sora and Gen-3 produce pixel-based videos — visually impressive, but fundamentally limited. HY-World 2.0 takes a different approach by generating persistent, editable 3D assets. Here’s how the two approaches compare:
| Aspect | Video World Models | HY-World 2.0 |
|---|---|---|
| Output | Non-editable pixel videos | Editable meshes and 3DGS |
| Duration | Limited (under 1 minute) | Unlimited — assets persist permanently |
| 3D Consistency | Poor (flickering, drifting) | Inherently consistent |
| Real-Time Rendering | Per-frame inference, high latency | Runs on consumer GPUs in real time |
| Engine Compatibility | Video files only | Direct import into Blender, UE, Unity, Isaac Sim |
Performance Benchmarks
WorldStereo 2.0 achieves strong results on camera-controlled 3D generation. In rotation error, it scores 0.492° (down from 0.762° in v1), and translation error drops to 0.968m from 1.245m. On single-view 3D reconstruction benchmarks, it achieves an F1 score of 41.43 on Tanks-and-Temples and 51.27 on MipNeRF360.
WorldMirror 2.0 also shows strong reconstruction accuracy across standard benchmarks, scoring 0.012 accuracy and 0.016 completeness on 7-Scenes, outperforming methods like Pow3R and MapAnything. The model supports flexible input resolutions from 50K to 500K pixels.

What’s Available Now — and What’s Coming
As of April 15, 2026, Tencent has released the technical report along with WorldMirror 2.0 inference code and model weights on Hugging Face and GitHub. The model requires Python 3.10 and CUDA 12.4, and supports both single-GPU and multi-GPU inference via FSDP. A Gradio web demo is included for quick experimentation.
Still coming soon: the full world generation inference code, HY-Pano 2.0 model weights, WorldNav code, and WorldStereo 2.0 model weights. The release is under Tencent’s HY-World 2.0 Community License.
What This Means
HY-World 2.0 represents a meaningful shift in how AI can create 3D environments. By producing actual 3D assets rather than video approximations, it bridges the gap between generative AI and practical 3D production workflows in gaming, simulation, robotics, and film. Its open-source release — with results rivaling closed-source alternatives like Marble — gives researchers and developers a powerful foundation for spatial AI applications. For those working with Tencent’s broader Hunyuan ecosystem, HY-World 2.0 complements existing tools for 3D object generation, portrait animation, and machine translation.
Related Coverage
- Tencent Open-Sources HY-MT1.5: High-Performance Multilingual Translation Models — Tencent’s multilingual translation models from the Hunyuan family
- Tencent Open-Sources HY-Motion 1.0: A Billion-Parameter Text-to-Motion AI Model — Another Hunyuan release for 3D motion generation
- Tencent Hunyuan3D: A One-Stop AI 3D Content Creation Platform — Tencent’s broader 3D content creation suite
This post was drafted with AI assistance and reviewed by RITS staff.
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